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New Goalball Rules 2014

Goalball Rule Changes 2014-17 Summary

1.2 Team area Change
In front of the goals at each end of the court are Team Areas, 6 m, (+-0.05 m) long by 9,00 m (+-0.05 m) wide. The Team Areas are divided in to two equal sections (3 m (+-0.05 m) long and 9 m (+-0.05 m) wide). These sections will be called the Orientation Area and the Landing Area. The Orientation Area is closest to the goal and the Landing Area is furthest from the goal. (This extends the team area from the previous rules. Illegal defense is extended accordingly).
6.5 Eyeshade Check

If the act of a referee adjusting an eyeshade or the request from a player to substitute an eyeshade takes longer than the time for a medical time out (45 seconds), then a personal penalty for delay of game will be called.
10.1 Coin Toss

A team representative must be present at the correct time and place for the coin toss. Failure to comply will result in a team penalty and a loss of choice of throwing/receiving ball or table right/left position – Delay of Game. If neither team appears for the coin toss, the first team in the playing schedule will start on the left side of the official’s table with the ball and a team penalty for delay of game will be called for both teams. (This extends and clarifies the procedure).
10.2 At the time of the coin toss, the team representative will be required to complete the lineup sheet to ensure that correct player names and numbers are notified as well as the list of coaches/escorts that will be on the bench during the game. If the lineup sheet is not provided at the coin toss, the lineup sheet from the previous game will be used. If no previous lineup sheet exists, team names and functions as presented in the entry form provided to the organising committee for the tournament will be used. (This is an extension of the previous rule).
15.1 Timeouts
Each team will be allowed four (4) time outs of 45 seconds during the game. At least one of these time outs must be taken during the first half or this time-out will be lost. Once one team has called a time out both teams may use the time out. (This is an increase in the total number of time outs available).
15.8 Timeout & Substitution
A substitution may be called before the end of the time out. If the team that requested the time out signals for a substitution before the end of the time-out, that team will be charged with both a time-out and a substitution. If the team that requested the time out signals for a substitution after the end of the time-out, that team will be charged with a Team Penalty – Delay of Game. (This is a clarification of the wording from the previous version).
17.5 Medical timeout
No more than one person from the team bench area is allowed to enter the court during a medical time-out. That person must be in their team bench area by the end of the medical time out. A 15 second warning will be provided. If more than one person from the team bench area enters the court or if the person who entered the court is not in their team bench area by the end of the medical time out, a delay of game penalty will be assessed. (This is a modification of the previous rule which precluded any team member entering the court).
19.1 Substitutions
Each team will be allowed four (4) substitutions during a game. At least one substitution must be taken during the first half of the game or this substitution will be lost. (This is an increase in the total number of substitutions available).
19.11 As soon as the referee has announced the team name and the number of the outgoing player, the outgoing player is then allowed to remove their eyeshades, eye patches and go to the team bench area. (This should help to speed up the game as players with residual vision should be able to make their own way off court).
Infractions

Pass Out
22.2 There is an intentional action by a player to force the ball off the court, particularly if a second action is made after the first contact with the ball. This will include any swinging action of the hand or arm, or following the ball off the court. This is a clarification and extension of the previous rules.
Ball Over
23.1 If a ball is blocked by a defending player and the ball rebounds; (a) over the Centre line or (b) over the side line in the neutral area, the referee will whistle and call “ball over”. (This is a modification to the existing rule)
24.1 Short ball. Team area referred to now includes landing area.
Taking Penalties
If a thrower makes action leading into penalty (high ball, long ball, short ball etc.) the player is not penalised, only the possession of the ball is lost.
If the thrower is not throwing within 10 seconds (over the centre line) after the command ‘play’, the thrower loses the penalty throw and the ball is given to the other team.
Personal Penalties
Unsportsmanlike Conduct
30.1 Two personal unsportsmanlike conduct penalties received by a single player during a game will result in ejection from that game. (This is a clarification of the previous rule).
30.6 Any player intentionally making the ball wet by rubbing it on any surface will be given a penalty for unsportsmanlike conduct.
30.7 Goalball is played with the hands. Any intentional kicking of the ball with a foot will be given a personal unsportsmanlike conduct penalty.
31.1 (also 36.1) ANY noise made by a player during the act of throwing or after they have released the ball that prevents the defending team from tracking the ball will be penalised.
Note: No Third time throw!
Team Penalties
Team penalty procedure: People being able to choose the penalty taker from the opposition on court player’s signal by number.
Ten Seconds
32.1 A team has 10 seconds to ensure the ball crosses the court Centre line from their first defensive contact with the ball.
Delay of Game
33.5 A team may not request more than four (4) time-outs during regulation time or more than three (3) time-outs during the second half or one timeout during overtime. (This is a clarification of previous rule taking into account increase in time outs available, when they can be used and including overtime).
33.6 A team may not request more than four substitutions during regulation time, or more than three (3) substitutions during the second half or one substitution during overtime. (This is a clarification of previous rule taking into account increase in substitutions available, when they can be used and including overtime).
38.5 There will be coin toss at the beginning of extra throws to determine which team throws first. At this coin toss, the coach must submit the lineup sheet that was provided to them at the first coin toss. Players will throw and defend in the order submitted on the line up sheet. (This is an alteration to the previous procedure).
38.8 For each pair of players at free throws, the referee will present the player by team name and number and state which thrower will throw first.
38.9 The team winning the coin toss will throw first in the first pair of throws. The team losing the coin toss will throw first in the second pair of throws and this procedure will continue until a winner has been decided. (This is an alteration to the previous procedure where the team winning the toss shot first throughout).
38.11 Extra throws - a winner will be declared when one team is ahead by more goals than there are throws remaining. (However, there is no mention of own goals here, but since you are not allowed to score own goals in any penalty situation, it would seem logical not to be able to do so in extra throws, or sudden death extra throws. In this case a winner would be declared when one team is ahead by more goals than the other team has throws remaining. )
50 Ranking of Teams in a Round Robin
The final ranking of teams at the conclusion of a round robin will be determined by the number of points earned. Each team will earn three (3) points for every win, one (1) point for every tie score, and zero (0) points for every loss. If two or more teams have the same number of points at the end of the round robin, the teams will be separated by using the following methods in this order:
• Goal Difference - subtracting a team’s goals scored against from their goals scored in the total round robin
• Number of Wins – teams will be assessed on the number of wins in the round robin. Teams with the most wins will be given the higher ranking.
• Goals Scored – the team with the highest goals scored in the overall competition will be given the higher ranking.
• Goal Difference at Half Time – using the half time scores, subtracting a team’s goals scored against from their goals scored in the total round robin.
• Goal Difference – The same procedure shall be used again, but this time only the games in the round robin between the teams that have to be separated shall be included.
In the event that a tie occurs between more than two teams, the above criteria will be used, in order, until one team has been separated. The above criteria will then be used again, from the beginning and order (and will continue to do so), until all teams have been separated and ranking has been decided.
You can download the new rules from this link;
http://www.ibsasport.org/sports/goalball/rules/